Sixteen years ago, Travis Knight made a promise to author Colin Meloy: Laika would adapt his fantasy novel Wildwood, but the film wouldn't hit theaters before the books were finished. At the time, it was a safe bet. Today, it serves as a testament to the glacial, meticulous pace of stop-motion animation.
Knight, the president and CEO of Laika, arrived at the Annecy International Animation Film Festival last week to pull back the curtain on the studio’s latest project. For a company that built its reputation on the tactile, handcrafted worlds of Coraline and Kubo and the Two Strings, Wildwood represents a significant escalation in scale. It is, by Knight’s own admission, the most ambitious production the studio has ever attempted.
The Evolution of Scale
To understand the leap Wildwood represents, one has to look at the studio's trajectory. Knight, quoting screenwriter Chris Butler, mapped out the company’s growth through its filmography: Coraline was confined to a house; ParaNorman to a town; The Boxtrolls to a city; Kubo to a country; and Missing Link to the world.
Wildwood breaks the containment entirely. It takes place across multiple worlds.
"It just keeps getting bigger," Knight told the Annecy crowd. "I dipped my toe in it with Kubo. At that time, Kubo was the most expansive thing that we’d ever done... Wildwood was kind of taking that and amplifying it."
Why It Took 16 Years
Stop-motion is filmmaking at the speed of continental drift. However, the decade-and-a-half delay for Wildwood wasn't just about the physical labor of moving puppets frame-by-frame. It was about technological maturation. Laika spent years developing in-house tools and techniques specifically to handle the sheer volume of environments and characters required for this story.
Based on the novel by The Decemberists’ frontman Colin Meloy and illustrator Carson Ellis, the film follows seventh-grader Prue McKeel as she ventures into a forbidden magical forest to rescue her kidnapped baby brother. The narrative demands a level of world-building that would be daunting for a live-action production, let alone a medium where every blade of grass must be physically constructed.
During the presentation, Knight showcased the film’s opening act, which grounds the story in a reimagined Portland, before transitioning into the high-stakes fantasy elements. Attendees were treated to a look at the Coyote Army—led by a character voiced by Carey Mulligan—and a chase sequence featuring a golden eagle voiced by Angela Bassett.
Key Takeaways
- Unprecedented Scope: Wildwood is Laika’s largest project to date, moving beyond the single-location constraints of their previous films to span multiple fantasy realms.
- Technological Investment: The long development cycle was largely driven by the need to build proprietary tools capable of executing such a massive, multi-world production.
- A Personal Project: For Knight, the film is a homecoming; it adapts a story set in his native Portland, blending the intimate emotional core of his earlier work with a sprawling, Kurosawa-inspired epic scale.
The Road Ahead
As the industry watches, the pressure on Wildwood is significant. Laika has spent years refining its craft, moving from the dark, contained gothic horror of Coraline to the expansive, mythic storytelling of Kubo.
Knight’s presentation in Annecy—his first time at the festival—signaled that the studio is ready to move out of the "dark cave" of production and into the spotlight. With a fall release window approaching, the question is no longer whether Laika can maintain its standard of quality, but whether it can successfully scale that quality to meet the demands of a multi-world epic. The studio has spent 16 years preparing for this moment; the audience will find out soon if the wait was worth it.